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Kid Icarus: Uprising, for example, doesn't work well in 2d because there are similar enemies (in a geometric sense) that are different distances away.īelieve me, I've tried 3D on the drop sequences for Kingdom Hearts 3D. It doesn't work well with in-air games though. That has become so second nature now that I don't notice I'm doing it, but that is what I'm doing. In most 3d scenes with ground, you can just use the ground and shadows and stuff to gauge distance. (09-23-2012, 07:26 AM)Axxer Wrote: 3d is most useful in an area without ground (air, space, water). When I make a 3DS emulator, I won't even bother 3D To me, that's not 3D, that's what the ViewMaster did (google it). The rest of my games are like watching Avatar again it doesn't pop out at me, but it feels like I have a slightly better sense of depth perception. Though I find the 3D pretty unimpressive for most games only Samurai Chronicles ever seemed to "jump" at me. For KitN, I'm cool with strictly using a mouse.Īs for emulating 3D you can always "fake" it by using other 3D tech available, you know, the ones that still require glasses and such. A keyboard and mouse works fine though (it even feels like an old school arcade) but imo Desmume is best played with games that allow you to either use the touch screen for the whole game (Knights In The Knightmare) or not at all. Desmume is great, but if you have a game that makes extensive use of the touch screen and it relies on the d-pad or the ABXY buttons (The World Ends With You comes to mind) you can forget about playing that game with most joystick controllers. The upper-half is larger so most of the action takes place up there anyway.
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Other than that, it's just something that sits there. At least for the current games I have, it's used mostly for menus and other quick actions. I wish the 3DS used those two screen more.